Muscle0
Cash$0
Turf0%
Neighborhoods held0
Capos0
Jailed0
Heat0
Arms0
On the move0
    0:00/ 15:00

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          Turfline

          Take the city one neighborhood at a time. Your turf spreads along real streets and stalls at highways and water. Every neighborhood you capture pays cash and brings in people, and what it pays follows its real zoning: downtown blocks pay cash, rowhouse streets supply people, ports and industry store more.

          City
          Mode
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          Rivals
          Difficulty
          Play online
            or
            Open matches are listed here for anyone to join. A private match is joined by its five-letter code only. Uses the city, crew name and number of rivals chosen above.
            • Click a neighborhood next to your turf to send people into it. They take its open blocks, fight any rivals inside, and stop at its edge. Across water, the same click sends a boat.
            • Drag to pan, scroll or pinch to zoom, Space to pause, Q / E to change how much you send. Panels drag and collapse.
            • Right-click, or long-press on a touch screen, for a menu of what you can do at that spot.
            • One of each building per neighborhood. To grow, take more neighborhoods, or hold a whole one and build there again to level the building up (three levels, each costing more than the last).
            • Take 75% of a neighborhood and the rest comes over. Build from your main building outward: capos and captains run your outposts or lead your pushes.

            Streets, water and parks: Baltimore and Washington from city open data; New York, Chicago, Los Angeles and Miami © OpenStreetMap contributors. Neighborhoods: City of Baltimore, District of Columbia, NYC Department of City Planning, City of Chicago, City of Miami, and the Los Angeles Times (Mapping L.A.).